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Author Topic: Freedom Planet. [M&M 2e: recruitment closed]  (Read 2386 times)
SilvercatMoonpaw
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« Reply #90 on: June 28, 2009, 06:47:50 PM »

So, this Freedom League... am I correct in assuming that it is like a galactic 'UN' type organization?  That is, broad mandate of keeping the peace, humanitarian missions and the like, but no actual governance of peoples and their worlds.
That sounds about right.  It's a big group of do-gooding volunteers, not the cops or the military.

Also, how massive is it?  Is it safe to say that we are peons in a mega-corporation type structure, or are we going to be intimately acquainted with all of the members?
I wouldn't say you're peons: you've been assigned to guard and entire region of space, you're going to be known and important people.  But you are part of an organization that's big enough to do this over a decently-sized piece of a galaxy, the guys at the top aren't going to stop by unless it's important.

Ooh, and while I'm thinking about it... what about archnemeses?  Enos wouldn't be worldly enough yet to have one, but I have an idea or two bouncing around the old noodle.
Feel free.  Saves me work and connects you to the setting.  Same goes for neutral and allied NPCs.  Other than that I was thinking that you'd just be starting out as members of your current team-up, the team hasn't had time to make arch-enemies as a whole.

Another thing I forgot to mention: the setting's called "Freedom Planet", but I was thinking in the way of making sure we had some unknown territory to get lost in and whatnot of assigning you closer to the Alliance border.  Is that okay with everyone?
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Ski-Bird
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« Reply #91 on: June 28, 2009, 07:06:40 PM »

Another thing I forgot to mention: the setting's called "Freedom Planet", but I was thinking in the way of making sure we had some unknown territory to get lost in and whatnot of assigning you closer to the Alliance border.  Is that okay with everyone?

  Fine by me.  Strange things are known to happen on the Rim.  I can think of quite a few awesome sci-fi movies that start at the very edge of known/civilized space.  Grin 

  Unless, by 'Alliance border', you mean that we are at the edge of Alliance territory and at the beginning of an unfriendly federation's space (because that would work too). 

 
« Last Edit: June 28, 2009, 07:12:45 PM by Ski-Bird » Logged

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« Reply #92 on: June 28, 2009, 07:13:42 PM »

Sounds good to me too.  The wild card of the unknown coming into play can be fun.  Smiley

Here is what I believe is the final draft of the character.  I had a few extra points to distribute so charisma got a bump over the last build and I added a 2nd luck and a beginner's luck feat.  I also finished filling out the alternate form.  That should take care of everything.

Name: Sapphire

PL: 8 (150 pp)

ABILITIES: STR: 12 (+1)  DEX: 18 (+4)  CON: 14 (+2)  INT: 10 (+0)  WIS: 14 (+2)  CHA: 14 (+2)

SKILLS:
Bluff 6 (+8), Concentration 4 (+6), Diplomacy 6 (+8), Notice 6 (+8), Pilot 4 (+8), Perform 6 (+8), Medicine 8 (+10), Kn: Biology 8 (+8)

FEATS:
All Out Attack, Power Attack, Dodge Focus 2, Precise Shot 1, Luck 2, Beginner's Luck

POWERS:
Silicate Crystals
-Energy Aura:  Strike 8 (Extra: Duration Sustained/Aura, Feat: Variable 2) (34 pts)
AP1:  Energy Blast:  Blast 8 (Extra: Autofire, Penetrating, Feat: Variable 2) (1 pt)
AP2:  Energy Explosion:  Blast 8 (Extra: Area, Feat: Reverse Progression 6/Progression 2/Variable 2) (1 pt)
AP3:  Augment Strength:  Enhanced Strenth 16, Super Strength 8 (Feat: Shockwave/Bracing) (1 pt)
AP4:  Energy Drain:  1pt Nullify Technology 8 (Extra: Selective/Nullifying Field/Effortless, Feat: Selective) (1 pt)
AP5:  Energy Form:  Alternate Form 8 (Flaw: Projection) (1 pt)

-Silicate Crystal Absorption:  Protection 8 (Extra: Impervious, Flaw: Energy Only) (8 pts)

-Sub-Dermal Reinforcement:  Protection 8 (Flaw: Physical Only) (4 pts)

-Flight 6 (500 MPH) (12 pts)

-Immunity 9 (Life Support, Need for Sleep) (10 pts)

Alternate Form
-Energy Blast:  Blast 8 (Feat: Variable 2) (18 pts)
AP1:  Energy Release:  Strike 8 (Extra: Burst, Feat: Variable 2) (1 pt)
AP2:  Transmit:  Teleport 8 (Extra: Accurate, Flaw: Limited to Energy Conduits) (1 pt)
-Pure Energy:  Insubstantial 3 (15 pts)
-Detect Energy:  Super-Sense 4 (Detect/Sense/Accurate) (4 pts)

BASE ATTACK & DEFENSE: BAB 8, BDB 4

COMBAT:  Attack +8, Grapple +9, Defense 16 (flat-footed 12), Init +4

SAVES:  Tough +10 (Impervious Energy Cool, Fort 6(+8),  Ref 4(+8),  Will 4(+6)

DRAWBACKS:
Vulnerable: Sonic Energy (Uncommon, Major) 3

Abilities 22 + Skills 12 (48 ranks) + Feats 8 + Powers 73 + Combat 24 + Saves 14 – Drawbacks 3 = 150
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Sacremas
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« Reply #93 on: June 28, 2009, 09:18:29 PM »

Final Frontier sounds good. Wink

Ski-Bird; Not sure if you have the Freedom City book, but how about changing the Stellar Alliance to the Stellar Khanate, thus making the Star Kahn your primary badguy? The Star Kahn is an interstellar conquering warlord type, blue-skinned and white-haired "perfect warrior" type in a battle armor, quite the aggressive fellow with an ever-expanding Khanate, small for now as far as galactic empires go but growing.
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SilvercatMoonpaw
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« Reply #94 on: June 29, 2009, 06:40:21 AM »

……blue-skinned and white-haired "perfect warrior" type in a battle armor……
Imagine an evil Drzz't in power-armor.
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SilvercatMoonpaw
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« Reply #95 on: June 29, 2009, 07:20:43 AM »

Alternate Form
-Energy Blast:  Blast 8 (Feat: Variable 2) (18 pts)
AP1:  Energy Release:  Strike 8 (Extra: Burst, Feat: Variable 2) (1 pt)
AP2:  Transmit:  Teleport 8 (Extra: Accurate, Flaw: Limited to Energy Conduits) (1 pt)
-Pure Energy:  Insubstantial 3 (15 pts)
-Detect Energy:  Super-Sense 4 (Detect/Sense/Accurate) (4 pts)
In the future please do not separate alternate powers like this.  It causes way too much confusion over whether this is a power of its own.

Other than that I'd say this build is approved.
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Sacremas
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« Reply #96 on: June 29, 2009, 07:38:00 AM »

Dreamer, Remember to put the Affect Corporeal extra on your attacks if you want to be able to attack things when you're in your insubstantial energy form.
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SilvercatMoonpaw
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« Reply #97 on: June 29, 2009, 07:46:31 AM »

He only needs to do that for Insubstantial 4 or his Str bonus.
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SilvercatMoonpaw
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« Reply #98 on: June 29, 2009, 08:30:47 AM »

It looks like everyone's ready, then (barring if Requiem wants to get in), so I'm going to go ahead and get the board set up.  It will have a child board for posting your character sheets, and I'd like them with the following format:

Character name

Combat block: (for easy reference)
Quote
Speed: walk (i.e. minimum) X MPH / run (i.e. all-out) X MPH; Jump running long / standing long / high; carrying: light / med / heavy / max / push-drag
Attack (primary mode) +X, (any other modes [if applicable]) +X, Grapple +XX
DC: DC type (specific attack +X) XX save, repeat
Defense XX, XX flatfooted (uncanny dodge [type])
Initiative +X

Toughness +X
Fortitude +X
Reflex +X
Will +X

PL X (XX pp)

Abilities: number (stat bonus), repeat

Skills:
skill name +bonus (ranks)

Feats:

Powers:
power name [if the power has multiple options, such as "easy to lose vs. hard to lose" state the option used here in brackets] rank (extras and flaws; power feats)

---------indicate Arrays (e.g. Magic power) and Containers (e.g. devices and alternate forms) like so:
base power write-up
----AP or power within container

do not detail a power outside of its structure write-up

Combat: Attack +X (points spent [not including feats or powers]), Grapple +X
Defense +X (points spent [not including feats or powers]), XX flatfooted
Initiative +x

Saves: Toughness +X (indicate if any special considerations such as Impervious)
Fortitude +X (points spent [not including powers])
Reflex +X (points spent [not including powers])
Will +X (points spent [not including powers])

Drawbacks

Totals
« Last Edit: June 29, 2009, 09:20:26 AM by SilvercatMoonpaw » Logged

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Sacremas
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« Reply #99 on: June 29, 2009, 08:58:23 AM »

He only needs to do that for Insubstantial 4 or his Str bonus.

Actually no, she needs it for her Energy Blast and Strike as well;
Quote from: Ultimate Power, pg 61
Affects Corporeal: This extra is required for any effect that works on corporeal targets while you are insubstantial at rank 2 or greater (see the Affects Corporeal description for details).

So unless she just want to affect other incorporeal beings with her attacks...


Character sheet format; crap, I was hoping to avoid something like that. The quick-reference thing at the top is okay, but I just hate having my characters in unfamiliar stat blocks. Sorry, pet peeve, I'll see if I can force myself from going away from my beloved standard (and pretty close to official M&M) write-up method... Note though that "stats" should be "Abilities" technically, your stats is the combined stat block/sheet, your abilities refer to a very specific section of that stat block.
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SilvercatMoonpaw
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« Reply #100 on: June 29, 2009, 09:18:24 AM »

Quote from: Ultimate Power, pg 61
Affects Corporeal: This extra is required for any effect that works on corporeal targets while you are insubstantial at rank 2 or greater (see the Affects Corporeal description for details).
You know, they should have errataed this in the description of the extra in the Power Modifiers section.  Or remove it from there.

Character sheet format; crap, I was hoping to avoid something like that. The quick-reference thing at the top is okay, but I just hate having my characters in unfamiliar stat blocks.
Which part don't you like?

Because that is M&M standard, more or less, just the standard for less-prominent stat blocks.
« Last Edit: June 29, 2009, 09:20:03 AM by SilvercatMoonpaw » Logged

“Urge to destroy the world....rising."--Black Mage, 8-bit Theater
“When in doubt, set something on fire.”--Belkar Bitterleaf, Order of the Stick
Sacremas
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« Reply #101 on: June 29, 2009, 09:50:22 AM »

You know, they should have errataed this in the description of the extra in the Power Modifiers section.  Or remove it from there.

Probably. If you want, you could house-rule it a little you know, make it only required if you want to affect both other insubstantial beings and other corporeal beings, so that if you just want to affect just corporeals (very appropriate with energy beings who are just insubstantial like made out of fire rather than actually spatially and dimensionally displaced like an Incorporeal 4 Ghost for example) it's a power feat, which if you take robs you of your ability to affect other incorporeal beings directly except through regular means.

Which part don't you like?

Because that is M&M standard, more or less, just the standard for less-prominent stat blocks.

Actually my stat block is the standard version almost exactly, which you can see in some character writeups which doesn't use the standard block format, this is on purpose. In particular the way of writing up powers (in stat blocks like those found in the Archetypes section and regular ones) and combat ability is exactly the same, on purpose obviously.

But really, basically everyone uses one they prefer so if you're more comfortable with the above format (in that it makes it easier for you to reference a specific trait on a moment's notice) I guess I can reformat...
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Radical Dreamer
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« Reply #102 on: June 29, 2009, 01:09:52 PM »

So under the current ruling I'm solid energy.  Bullets go through me and I can go through solid objects energy normally goes through, which is pretty much nothing except perhaps some sort of conductive material.  So the idea is that my energy requires something to allow it to affect the physical world.  The problem is the opposite situation.  Energy does not go through me and I can't go through energy/force field type objects.  If someone is attacking me with a type of energy, like electricity or fire, I take normal damage.  Even though it can affect me without a feat or extra I still can't affect it back without an extra.

So it seems like they have ruled that the advantages of avoiding the physical outweighs the fact you can't avoid energy.  In a normal setting where your average thugs are shooting at you with pistols or automatic weapons and the only people with energy weapon are probably the super villain it's probably true.  But given our world setting where energy type weapons are the norm and forcefields are probably quite common the opposite may actually be true.

I might have to take away attacks from the form and just utilize it as mostly a scouting thing.
« Last Edit: June 29, 2009, 01:18:10 PM by Radical Dreamer » Logged
SilvercatMoonpaw
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« Reply #103 on: June 29, 2009, 01:20:31 PM »

So it seems like they have ruled that the advantages of avoiding the physical outweighs the fact you can't avoid energy.  In a normal setting where your average thugs are shooting at you with pistols or automatic weapons and the only people with energy weapon are probably the super villain it's probably true.  But given our world setting where energy type weapons are the norm and forcefields are probably quite common the opposite may actually be true.
I think I'm going to have to side with Radical on this one.  At the very least the fact that he/she/it/they is/are right means the extra should be downgraded for a power feat similar to Affect Insubstantial (for Insubstantial 2 and 3 only).
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SilvercatMoonpaw
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« Reply #104 on: June 30, 2009, 10:53:23 AM »

Okay, our board is up.

http://www.groovygamers.com/forum/index.php/board,662.0.html

Please post your completed character in the format I gave you on the Roster board.

This thread can now be moved or deleted or locked or archived or whatever.
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“Urge to destroy the world....rising."--Black Mage, 8-bit Theater
“When in doubt, set something on fire.”--Belkar Bitterleaf, Order of the Stick
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