Submit Your Article Calendar Help
groovygamers.com
March 12, 2010, 11:19:20 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to Groovy Gamers!
 
   Home   Help Arcade Calendar Login Register  
Pages: [1] 2 3   Go Down
  Print  
Author Topic: Combat for Act II  (Read 1577 times)
Ikoma
Groovy Administrator
Champion Gamer
*****

Groovy-Fu: 30
Posts: 3079


Lion Clan Courtier


View Profile
« on: September 26, 2008, 03:32:55 PM »

 Sorry!  Forgot to create this.  Post your combat actions here.

Edit:  Since I was late getting the post up, I am going to give extra time for this round.  The next post will go up some time tomorrow.
« Last Edit: September 26, 2008, 07:03:52 PM by Ikoma » Logged

Ioan Nicolae Costache
Senior Gamer
***

Groovy-Fu: 3
Posts: 255


View Profile
« Reply #1 on: September 26, 2008, 04:30:22 PM »

Initiative(1d20+1=16)

Ride Check (1d20+1=7)

As he tries in vain to rein in his mount, Ioan decides he's better off on the ground. The horse probably knows best. He rolls with its bucking, and 'dismounts' with a clumsy clatter.

Clattering, full-plate tumble check (1d20-5=14)
Logged
Adam Godson
Senior Gamer
***

Groovy-Fu: 1
Posts: 273



View Profile
« Reply #2 on: September 26, 2008, 07:46:26 PM »

Adam's mount's eyes rolled back as the werewolves ambushed the party.  There was no way he would be able to fight from its back.  Adam felt sorry for the beast as its nerve was broken due to multiple encounters with zombies and werewolves.  It needed time to rest and recover.  Maybe some time with Hassid would do the trick. 

As the horse bucked and swayed Adam timed his dismount in an attempt to land nearest to the werewolf attacking Marius.  The horse wasn't going to make it easy.  Hitting the ground on his feet Adam slashes hard at the werewolf attacking Marius.



Initiative Roll (1d20+1=4)
Ride Roll- Control mount (1d20+7=10)
Quick dismount (1d20+1=11)
Greatsword Attack (1d20+7=25)
Greatsword Damage (Magic/Slashing) (2d6+11=15)

Logged
Marius Ionescu
Senior Gamer
***

Groovy-Fu: 1
Posts: 412



View Profile
« Reply #3 on: September 26, 2008, 08:23:14 PM »

Marius knew elves and though he sensed something was amiss he could not spot the trap before it was too late, but perhaps a little knowledge was enough to give him the edge when his turn came.
As the werewolf's leaped Marius horse jerked it was all the could do to keep the frightened animal under control.  "Foul beast, you picked the wrong target ... I hate your wretched kind soon your blood will course with silver! Courtesy of Marius Ionescu"
Marius attempted to dismount the frightened animal but it was not easy his feet thumped the ground.

Init=21
Ride=12 (control mount)
Quick Dismount=14

(ooc: I don't know if I still am able to do this this round, but if I can I cast Mage Armor on the defensive.  If not my actions will depend on what happens ...)

Cast Defensive=17


Logged

"There is only one success -- to be able to spend your life in your own way.
- Ben Sweetland
unkabear
Champion Gamer
*****

Groovy-Fu: 14
Posts: 2731


Brevior saltare cum deformibus mulieribus est vita


View Profile
« Reply #4 on: September 26, 2008, 11:26:28 PM »

Hassid was admitably surprised when the werewolf came out of nowhere to attack him, but Hassid knew deep in his soul that StarDancer moving just those few inches saved his hide and for that Hassid would be forever grateful.  Hassid leans in with his legs, giving a nudge then released his feet from the stirrups planting them upon the saddle and using them as a stage to push off from.  StarDancer knew the command and raised up to grab the attention of the other horses before bolting back the way they came.  She should move about 100 yards back and hold unless anyone but Hassid approached.  And if then she would make for the wilderness as her heart desired.  Hassid hoped that it would be him that returned to her.  This would make it more difficult to get over to the elf, but Hassid had StarDancers health to consider.

Before StarDancer had a chance to rear up Hassid had already leaped off of her saddle.  His movement to the creature that attacked him took him over the top of the creature in a twisting arc, one that allowed him to keep the creature before him the whole time as his sword cut across the werewolves face in its burning silver blade landing behind the creature in defensive stance.  "Make for the Archer" He calls out hoping that someone would look to the man who would otherwise turn them into pincushions, as Hassid did not want his friends to fall afoul these creatures.

Init = 18
Ride = 23
Attack = 23
Damage = 31
Magic/Silver/Slashing
Jump = 27
Tumble = 28
I am going to admit that I lucked out with these rolls.  IC loves me tonight.  Hassid's ride check was effectivly not fall  & to have StarDancer run to safety.
Movement of Hassid was to the other side of the werewolf, but with cinematic flair
AC flatfooted 15 AC after action 22
« Last Edit: September 26, 2008, 11:34:10 PM by unkabear » Logged

I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Yemam Silverman
Senior Gamer
***

Groovy-Fu: 0
Posts: 304



View Profile
« Reply #5 on: September 27, 2008, 02:30:57 PM »

Yemam - Attack the wolf |54/54|

Yemam notices the wolf in the last moment possible and then notices the horse suddenly begin to toss him around.  "This isn't going to work."

Yemam controls his horse just long enough to be able to hop off himself.  He drops his axe and draws his rapier.  "This will strike true...Locke...thanks for watching."

Yemam moves up to the wolf that he spotted and attempts to drive his rapier into the beasts flesh, but the quickness of the beast makes the attack weak.

Init = 26 (natural 20)
Ride (control) = 13
Ride (Quick Dismount) = 22

Attack = 12
Damage (if skirmish doesn't apply) = 4
Damage (if skirmish does apply) = 11

AC: 17 +1 Dodge against the wolf I'm attack +1 Skirmish if I moved 10 feet.

(OOC: I love how everything work up until the Attack)
Logged
allornothing
Champion Gamer
*****

Groovy-Fu: 17
Posts: 1214



View Profile
« Reply #6 on: September 28, 2008, 02:05:20 AM »

Wrapped up in the conversation that was unfolding, the warlock didn't even begin to sense that something was afoot. Not until Marius yelped did she hear the sounds of the snarling wolves. Her horse instantly bucks and tries to ditch her in the path, but nimble digits were quite entwined with the reins and somehow she remains mounted. Figuring the men could handle the wolves, Lore fires off a blast at the elf.

Init (1d20+3=5)
Ride (1d20+3=17)
Eldritch Blast (1d20+6=23)
Dmg. (3d6=6)
Logged
Ikoma
Groovy Administrator
Champion Gamer
*****

Groovy-Fu: 30
Posts: 3079


Lion Clan Courtier


View Profile
« Reply #7 on: September 29, 2008, 07:59:10 PM »

[round marker]
Logged

unkabear
Champion Gamer
*****

Groovy-Fu: 14
Posts: 2731


Brevior saltare cum deformibus mulieribus est vita


View Profile
« Reply #8 on: September 29, 2008, 08:38:58 PM »

Hassid was satisfied with the slumping Werewolf and decided to act and remove the threat of the other one.  Hassid steps quickly over the falling monster as he races to the other one drawing another line across the creatures hide.


Attack = 20
Damage = 23
Logged

I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Ioan Nicolae Costache
Senior Gamer
***

Groovy-Fu: 3
Posts: 255


View Profile
« Reply #9 on: September 29, 2008, 09:06:24 PM »

"Archer. RIGHT."

Ioan charges.

Charge attack (1d20+9=25)
Charge damage (1d8=1)

NOTE: If Ioan doesn't have charge range, he will full-run up to the archer, forcing him to either five-foot-step before firing (and thus lose one of his two attacks) or invoke an attack of opportunity.


Logged
Marius Ionescu
Senior Gamer
***

Groovy-Fu: 1
Posts: 412



View Profile
« Reply #10 on: September 29, 2008, 10:32:51 PM »

Marius - screaming in pain [AC 16 - magic armor; 24/34 HP]

Marius stumbles for a mere second before the dropping thud of the wretched beast to the side brings his focus back.  The other wolf leaps and tears flesh, Marius screams out in pain, "Arrrggg, oh you are a tough one picking the the guy wearing nothing but a shirt."  Marius gathers his strength and hopes he can pull free of the things teeth.  He takes a 5-ft step back and releases an arrow making sure the beast sees the silver tip gleam in the light.  He flashes a deadly smile as the arrow flies giving Hassid the moment he needs to a strike, "look behind you!"

Needed roll=20
Fort save=25
Atk=17
Dam=11
(silver/pointblank/precise)
Logged

"There is only one success -- to be able to spend your life in your own way.
- Ben Sweetland
Yemam Silverman
Senior Gamer
***

Groovy-Fu: 0
Posts: 304



View Profile
« Reply #11 on: September 30, 2008, 04:14:00 PM »

Yemam - Attacking wolf #2 |54/54|

Yemam sees Marius in trouble and instinctively moves to the remaining wolf and attempts to pierce its thick hide.  His rapier flashes and drives towards the beast.

Attack = 21 (23 if I could manage to flank)
Damage = 15 if skirmish and sneak attack apply
Damage = 13 if only skirmish applies
Damage = 5 if only normal damage applies
Logged
Ikoma
Groovy Administrator
Champion Gamer
*****

Groovy-Fu: 30
Posts: 3079


Lion Clan Courtier


View Profile
« Reply #12 on: September 30, 2008, 07:01:00 PM »

[round marker - also XP awards coming soon!  this fight won't show up 'til next months xp awards]
Logged

unkabear
Champion Gamer
*****

Groovy-Fu: 14
Posts: 2731


Brevior saltare cum deformibus mulieribus est vita


View Profile
« Reply #13 on: October 06, 2008, 08:38:48 PM »

I am posting here so that my two possible actions may not mar the main thread.


Hassid catches the elf out of the corner of his eye, the slender creature was very good at hiding, but Hassid was not taking this for granted, this elf will die.  His sword dipped and swished through the hiding elf.

Spot = 21
Attack = 17
Damage = 28


If I don't spot him.

Hassid scans the ground looking for the elf, he was right here and could not have gone far without magic.  And Hassid could feel in his hackles that he was close.
Logged

I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Marius Ionescu
Senior Gamer
***

Groovy-Fu: 1
Posts: 412



View Profile
« Reply #14 on: October 07, 2008, 09:43:16 AM »

The rays of the sun peek into Marius' eyes and he's unable to see the elf, he waits for Hassid, perhaps his eyes are better.  Marius readies an action to shoot the elf that Hassid strikes ...

Spot=7
Atk=22 (23 if w/n 30-ft)
Dam=6
(7 if w/n 30-ft) (precise/point blank)
Logged

"There is only one success -- to be able to spend your life in your own way.
- Ben Sweetland
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP
Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!