Submit Your Article Calendar Help
groovygamers.com
August 01, 2010, 12:24:49 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to Groovy Gamers!
 
   Home   Help Arcade Calendar Login Register  
Pages: 1 [2] 3 4 ... 15   Go Down
  Print  
Author Topic: Combat in Barovia Village  (Read 9650 times)
Marius Ionescu
Senior Gamer
***

Groovy-Fu: 1
Posts: 447



View Profile
« Reply #15 on: April 26, 2008, 10:04:06 AM »

Frustrated with the lack of effect of his arrows, Marius moves to C6 and summons the magic within his blood Disrupt Undead.  He channels the magic energies and aims the ray at the zombie in C12, "take that you walking pile of ... soon to be goo."

Ranged Touch=25
Dam=5

(ooc: I have 30-ft range so I should just be close enough, if not just move me 1 square forward)
Logged

"There is only one success -- to be able to spend your life in your own way.
- Ben Sweetland
Yemam Silverman
Senior Gamer
***

Groovy-Fu: 0
Posts: 325



View Profile
« Reply #16 on: April 27, 2008, 10:12:40 PM »

Yemam moves to square F5 and proceeds to shot at the zombie directly ahead of him.

"No more wasted shots...this one will count for something."

Attack = 26
Damage = 4 (I hate undead)

Yemam makes a quick glance around for any more zombies coming out.

Spot = 16
Logged
Adam Godson
Senior Gamer
***

Groovy-Fu: 1
Posts: 273



View Profile
« Reply #17 on: April 28, 2008, 12:18:35 PM »

From Adam's perspective it appears that his companions have the remaining zombies well in hand.  As he scans the deserted street he notices the creatures skittering near the edges of the light.  Spurring his horse he charges the unknown creatures and attempts to engage them before they can flee. 

Charge creature in B10 and attack with silver greatsword.

Adam Charge Attack (1d20+11=28)
Adam Damage (2d6+4=8)

Horse Charge Attack (1d20+9=28)
Horse Damage (1d6+4=9)
Logged
Ioan Nicolae Costache
Senior Gamer
***

Groovy-Fu: 3
Posts: 267


View Profile
« Reply #18 on: April 28, 2008, 08:42:42 PM »

Ioan is surprised... almost stunned at how well his turning attempt worked. He really ought to practice that more...

But he can't do it more than once per day, so the time has come for blunter instruments. He hefts his warhammer, braces his shield, and charges the nearest zombie...

Charge attack (1d20 7=17)
Damage (1d8=6)
Logged
unkabear
Champion Gamer
*****

Groovy-Fu: 14
Posts: 2751


Brevior saltare cum deformibus mulieribus est vita


View Profile
« Reply #19 on: April 30, 2008, 09:41:13 PM »

Hassid failed to regain his footing the way he wanted and was unable to flow with the shurapoli and in the end Hassid flowed the blade in a flurish setting in his mind his position in relation to the zombies.


ooc If my 15 didn't hit last round none of these will hit them either.  ac 21
Logged

I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Yemam Silverman
Senior Gamer
***

Groovy-Fu: 0
Posts: 325



View Profile
« Reply #20 on: April 30, 2008, 11:39:08 PM »

Whatever creeped into Yemam's mind, completely stuns him and he finds his body unresponsive.

Will Save = 9
Logged
Ioan Nicolae Costache
Senior Gamer
***

Groovy-Fu: 3
Posts: 267


View Profile
« Reply #21 on: May 01, 2008, 12:59:23 AM »

Ioan notices the runes, but is committed to the blunt-instrument approach.

He yells something unintelligible ("rrraaargh?" It's hard to tell.) and smacks it with his hammer.
Attack rune-zombie (1d20+6=19)
Damage on Rune-Zombie (1d8=3)
Logged
Marius Ionescu
Senior Gamer
***

Groovy-Fu: 1
Posts: 447



View Profile
« Reply #22 on: May 01, 2008, 10:48:20 AM »

Marius spins to notice another zombie as Ioan's hammer connects.  This isn't good he thinks to himself.  He makes a quick decision and concludes that Hassid is the one in more trouble, after all how many more times can the zombies miss.  Once again Marius summons the magic within his blood - Disrupt Undead and aims the ray at the zombie hit hit before C12.  Marius's mind starts to close in on him, even the sounds of battle don't seem to be enough, the shadows move, and eyes begin to form everywhere.  Shaking, he releases the ray.

Touch Attack=22
Dam=5
Logged

"There is only one success -- to be able to spend your life in your own way.
- Ben Sweetland
Adam Godson
Senior Gamer
***

Groovy-Fu: 1
Posts: 273



View Profile
« Reply #23 on: May 01, 2008, 07:02:15 PM »

Adam watches the small creature skitter off into the dark and turns to help Hassid.  He is fighting admirably, but three opponents seem to be taxing his impressive abilities. 

Adam spurs his horse toward the zombie directly in fron of him, raises his silver greatsword to the heavens and roars his battle anthem for all to hear, "For the Lord and His Children".

Charge zombie in C12. 

Adam's Greatsword Attack (1d20+11=24)
Adam's Greatsword Damage (2d6+4=8)

Horse Attack (1d20+9=20)
Horse Damage (1d6+4=5) 
Logged
allornothing
Champion Gamer
*****

Groovy-Fu: 17
Posts: 1214



View Profile
« Reply #24 on: May 01, 2008, 08:19:58 PM »

Lorelei freezes as the zombies close in and begin to rip the man she is traveling apart - but the flashing rune startles her back to reality. Moving with the grace of a cat, the robed femme closes the gap between her and the undead monsters.. and with a swift hop she's standing atop the overturned wagon's wheel. With a quick flick of her wrist, one of the glowing stones she held is flung at the closest zombie.

( Zombie in E11 gets a will save dc: 15  Does have SR, I'll let you roll if it applies. If the stone is successful, it deals 2d6 damage.)
Will save (1d20+6=24)
Balance check (1d20+3=16)
Jump (1d20=10)
Logged
unkabear
Champion Gamer
*****

Groovy-Fu: 14
Posts: 2751


Brevior saltare cum deformibus mulieribus est vita


View Profile
« Reply #25 on: May 01, 2008, 09:29:24 PM »

Hassid stumbles as he is struck by the zombies as he has not been hurt in a while and had forgotten what real pain was, it was a lesson that he had to learn again.  Hassid's concentration was broken and it showed in his blade, again he was unable to bring his blade to bare against the trio of undead.  He began to form a flame in his mind and feed such emotions into it.  One who fights angry dies angry.

ooc Again Hassid's attack found Nothing but air and would be a complete throwaway if not for the Fort Save = 31 in there.  Hassid did make his Fumble Check and at least did not drop his sword this round.  Again AC is 21
Logged

I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Marius Ionescu
Senior Gamer
***

Groovy-Fu: 1
Posts: 447



View Profile
« Reply #26 on: May 01, 2008, 10:29:35 PM »

For once Marius' paranoid mind helps him.  He's so distracted with the eyes in the shadows that the zombies effects aren't even noticed, though the hairs on the back of his neck stand straight.

With Bow in hand Marius attempts to help Hassid, "the odds are not in your favor today my friend, allow me to help."

Will save=24 (-2 shaken = 22)
Aid Another=27 (natural 20; to +2 AC) (ooc: wow I did so well maybe all the attacks will miss Rant)
« Last Edit: May 02, 2008, 11:15:40 AM by Marius Ionescu » Logged

"There is only one success -- to be able to spend your life in your own way.
- Ben Sweetland
Yemam Silverman
Senior Gamer
***

Groovy-Fu: 0
Posts: 325



View Profile
« Reply #27 on: May 01, 2008, 11:05:23 PM »

Yemam somehow shakes the paralysis out of his mind, but fear completely overcomes him and he start to run away.

(Running North with a Base Move of 40)

Will Save (Paralysis) = 15 Yay!
Will Save (Fear) = 3 Rant
Logged
Ioan Nicolae Costache
Senior Gamer
***

Groovy-Fu: 3
Posts: 267


View Profile
« Reply #28 on: May 02, 2008, 12:31:37 AM »

Fear Save (1d20 11=27)

(Use the same rolls as before, just subtract 2 from the attack - does a 17 hit rune-zombie?)
Logged
allornothing
Champion Gamer
*****

Groovy-Fu: 17
Posts: 1214



View Profile
« Reply #29 on: May 02, 2008, 04:53:28 PM »

"I said die... again." Her face scrunched up in at the humor in her own statement. Another stone was flung at the zombie in front of her, annoyed that the magic wasn't working as it should.

( Zombie in E11 gets a will save dc: 15  Does have SR, I'll let you roll if it applies. If the stone is successful, it deals 2d6 damage.)
Logged
Pages: 1 [2] 3 4 ... 15   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP
Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!