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Author Topic: Combat in Barovia Village  (Read 9016 times)
Ikoma
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« on: April 23, 2008, 03:46:08 PM »

Combat posts here!
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allornothing
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« Reply #1 on: April 23, 2008, 05:04:33 PM »

The hairs on the back of Lorelei's neck stood on end, she slowly dismounts. Her fingers are all ready crackling with a greenish-blue energy.

Init (1d20+3=5)
She's going to, most likely, attack the first enemy she sees.. if she can clearly tell it's an enemy. She won't move from her horse's side and use her eldritch blast w/ the Eldritch spear.
Blast (1d20+6=17) -- ranged touch. Smiley

Oh, yeah, she's in F3.
« Last Edit: April 24, 2008, 06:51:23 AM by allornothing » Logged
Adam Godson
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« Reply #2 on: April 23, 2008, 08:48:40 PM »

For the moment Adam decides to remain on horseback and moves forward to get a better view.  This taller vantage point allows him to survey the area and provide greater light to the entire area. 

He begins to feel the tingling sensation along his death wound, both front and back.  Battle is coming.  He must prepare himself.  He mutter a brief prayer to the Lord and asks for His favor in the coming fight. 


OOC (Adam moves to E2 and cast Divine Favor [+1 luck bonus on attack and weapon damage rolls for every three caster levels])
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unkabear
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« Reply #3 on: April 23, 2008, 09:05:25 PM »

Hassid left StarDancer a touch behind and moved forward toward one of the buildings that looked as if it could support and shelter anything, his falchion at the ready. [D2]
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I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Yemam Silverman
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« Reply #4 on: April 23, 2008, 11:41:24 PM »

Yemam dismounts his horse.  He nods towards Marius about staying together.

Yemam walks behind Adam with his bow at ready, but doesn't move farther than Marius.

OOC: I'll be next to Marius (wherever he decides to stand), but in the "E" line.

Spot = 17
Listen = 30 (natural 20)
« Last Edit: April 23, 2008, 11:43:20 PM by Yemam Silverman » Logged
Ioan Nicolae Costache
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« Reply #5 on: April 24, 2008, 12:10:03 AM »

Initiative (1d20+1=10)

Ioan moves to C2, his shield screening himself and (to a lesser extent) the party's left flank.

He strokes his holy symbol, and invokes Bless upon the party (+1 morale bonus on attack rolls and on fear saves for the next five minutes.)
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Marius Ionescu
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« Reply #6 on: April 24, 2008, 09:28:17 AM »

Marius watches the party as the moves in sequence.  His skills are best suited from the back, the light from Adam's blade should be more then enough for his sensitive eyes (D0).

He readies an action to fire at any enemies, "Ioan, Hassid, Adam, give the word, my arrows will be true as always."

(ooc: I know there is no space D0 but I would like to be 2 spaces behind Hassid (D2), this will allow me to cover anyone in front while at the same time not block them either.
Marius will hold fire until either Ioan, Hassid, or Adam tells him to fire - unless something becomes threatening them arrows away.)

Initiative=7 (wonderful  Roll Eyes)
Attack=19 (20 if w/n 30-ft)
Dam=10 (11 if w/n 30-ft)

Spot=11
« Last Edit: April 24, 2008, 11:06:06 AM by Marius Ionescu » Logged

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allornothing
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« Reply #7 on: April 24, 2008, 05:49:40 PM »

Lorelei's brow furrowed as her spell didn't nearly have the outcome she was expecting. A string of very unladylike words may have fallen from her lips, if she wasn't too busy planning her next means of action. Opting to give it one more shot, before moving in to give it a shot with her spear. Wanting to keep the distance, she targets another zombie (or the same one, if it's still up and kicking) with her blast.


Blast. (1d20+6=17)
dmg (3d6=15)
Fear Save (1d20+6=21)
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Marius Ionescu
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« Reply #8 on: April 24, 2008, 07:02:34 PM »

Seeing his arrow pass through the zombie brings a smile to Marius' face, but seeing that the arrow didn't do it's intended job, "What the ...?" he belows.  "That's not right ..."

Marius searches his mind for a possible arcane explanation, then aims at the same zombie, and fires to protect his friend ... "Yemam, concentrate fire

Fear save=12  Box
Spellcraft=24
Attack=20
Dam=6
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unkabear
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« Reply #9 on: April 24, 2008, 08:49:11 PM »

Hassid Swings again to finish the Zombie that he had struck earlier and ducks around to strike at one of the others that has approached, but his swing cuts through where the Zombie was just a moment ago.

Save Fear = 21
Attack = 21
Damage = 22

Second attack Fumble Threat
Fumble Check = 12
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I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
Adam Godson
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« Reply #10 on: April 24, 2008, 09:33:48 PM »

Adam groans internally as he sees the zombies approach.  This was not from fear, but as a reaction to the utter evilness required to halt one of the Lord's children from returning to him.  Someone will pay for this. 

The quickest way to send this soul on its interrupted journey is to dispatch it again from this life.  Adam spurs his horse forward and charges the zombies. 

Charge zombie in E8

Fear Check (1d20+8=27)
Initiative Roll (1d20+1=17) 
Charge Attack (1d20+11=21)
Damage (2d6+4=13)

Horse Attack (1d20+9=20)
Horse Damage (1d6+4=10)
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Yemam Silverman
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« Reply #11 on: April 24, 2008, 11:15:09 PM »

Yemam watches his arrow fly over the zombies.  "Locke...why didn't you tell me about them?"

Yemam aims another arrow at the zombie that Marius has hit already.  (If he drops then just another zombie)

Attack = 11 +1 (Bless) + 1 (Divine Favor) = 13
Damage = 2 + 1 (Divine Favor) = 3 (Doing Good)

Initiative = 7
Fear Save = 13  Grin
« Last Edit: April 25, 2008, 11:38:33 AM by Yemam Silverman » Logged
Ioan Nicolae Costache
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« Reply #12 on: April 24, 2008, 11:17:58 PM »

Fear Save (1d20 11=31)

(OOC: Don't forget to add the +1 from BLESS for attack rolls this combat, everybody!)

Ioan sees the undead, and realizes that this is the one thing he should be really, really good at... but isn't. Something about his mumbling and stammering, something about the way he's not the guy people want to listen to... undead seem to twig to that, and often ignore him.

He gives it a shot anyway, raises his Holy Symbol, and shouts "Begone, rotting... umm... fiends!"

Ioan can tell, even as he shouts, that he's not doing this right.

(Turning check (1d20-2=1): Highest turnable undead = Cleric Level minus 3. So... 4 HD undead and above are unaffected. Total HD turned (2d6-4=6).)

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allornothing
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« Reply #13 on: April 25, 2008, 03:43:00 PM »

Lorelei does something odd, as she moves closer to the group she is traveling with, she picks up a few pebbles from the broken ground. Coming to a stop about five feet behind Hassid, she begins to chant in a language none of those gathered understand. As her voice purrs forth, the rocks begin to glow, her eyes matching the mystical aura as the lock on the undead heading their way.

- Move to F6, and cast magic stone on the three pebbles she gathered. Smiley
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unkabear
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« Reply #14 on: April 25, 2008, 03:53:08 PM »

Hassid does not pause to congratulate Ioan for dropping the two Zombies before him before springing into action and crossing to close with the nearest Zombies to him.  Hassid takes a few steps before springing upon the wagon and running along its derelict form before landing upon the solid ground before the zombies beginning the gruesome task of rendering these ones to chuck.

Crossing over the wagon to get to D11 using Jump to get upon the wagon = 26 but what I can do without moving 20' means that I can  jump 13' out and 6.5' up hopefully enough to do what I need.
Balance = 18 & Tumble 27 to keep my footing upon the thing and upon landing
Attack = 15
Damage = 22
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I know you miss the Wainwrights, Bobby, but they were weak and stupid people - and that's why we have wolves and other large predators. - Gary Larson
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