True- by the NPCs you'd expect everyone and their buddy to have a bolt pistol. But at least per the text, I'm thinking that it's not so much the guns that are hard to find, but the ammo. Particularly reliable ammo. So, I'm going to apply the following logic:
A gun you can't fire is useless. A gun that's likely to give out on you in the middle of a firefight even more so. Bolters themselves are just as reliable as any gun out there, and they're powerful, so there's a certain draw to them as they can drop somebody faster and harder (always a nice thing). However, the mass-reactive detonators and gyrojet rockets are hard to make properly without the right equipment and materials- so while the guns work just fine, there's little in the way of ammo and most of it is poor quality stuff that's likely as not to be duds or worse. Because of this, most folks avoid boltguns and pick up more reliable sidearms. And since most folks won't buy one, the Guild doesn't tend to keep 'em around. This means that it's difficult to find bolters, and they tend to be expensive- more because of the costs of dealing in small orders than any difficulty in manufacturing the weapons.
At the same time, because it's easy to carry several pistols (relative to the 'ease' of toting around two or more rifles) there's some market for bolt pistols among those people who expect to have need of the stopping power of a bolt without the requirement of lots of ammo. Thus, there's a slightly larger market for bolt pistols- although compared to autopistols and stub guns, even these are quite rare.
As for weaponry, I'm figuring on doing this:
Stub Guns - Revolvers
Autopistols - Light SMGs
Laspistols - Automatic Pistol stats
Lasgun/Autogun - Assault Rifle stats
Shotgun - Shotguns
Boltgun - 25mm grenade launcher
Heavy Stubber - Machineguns, light or heavy
Autocannon - Big, big guns. Might need to get Maximum Metal.
Lascannon - The EM-25 Rhinemetall railgun (also known as 'TLMRPGICB2AIYKCB2TSS'*)
Flamers, Web Guns, Meltaguns, Plasma guns, and their relatives are all going to need special attention, so I'll do them specifically rather than just lifting stats from existing weapons and reusing them. I'm more concerned with making sure the weapons are balanced than anything else, since it should either be easy or a moot point. Fire is fire, webbing is webbing, and melta and plasma weaponry tends to just be overkill versus anything short of a Space Marine tactical squad.
As far as skills, this is what I'm thinking for the basic Juve career skill package:
Awareness/Notice
Brawling
Handgun
Submachineguns
Athletics
Melee
Figure that with 15 skill points should allow a Juve to be half decent at things, and allow some flexibility. Now, for Gangers, I'd up that to 30 points and add in the following skills:
Rifle
Streetwise
Operate Heavy Equipment
Intimidate
Then you've got the various skill packs for the Houses. Enforcers (aka Adeptus Arbites), Ratskins, and a few others will get dealt with later.
House Orlock | | House Goliath | | House Escher |
Handgun +1 | | | | Athletics +2 |
Submachinegun +1 | | Strength Feat +1 | | Dodge & Escape +2 |
Rifle +1 | | Brawling +1 | | Brawling +1 |
Brawling +1 | | Athletics +1 | | Melee +1 |
Melee +1l | | Handgun +1 | | Fencing +1 |
Operate Heavy Machinery +1 | | Rifle +1 | | Submachinegun +1 |
Endurance +1 | | Athletics +1 | | Handgun +1 |
Intimidate +1 | | Intimidate +1 | | Stealth +1 |
Geology +1 | | Operate Heavy Machinery +1 | | |
Awareness/Notice +1 | | Resist Torture/Drugs +1 | | |
| | | | |
| | | | |
House Van Saar | | House Delaque | | House Cawdor |
Handguns +1 | | Awareness/Notice +1 | | Interrogation +1 |
Submachineguns +1 | | Streetwise +1 | | Intimidate +2 |
Rifles +1 | | Hide/Evade +1 | | Expert (Cult of the Remption) +1 |
Brawling +1 | | Shadow/Track +1 | | Oratory +1 |
Melee +1 | | Stealth +1 | | Handgun +1 |
Basic Tech +1 | | Handgun +1 | | Submachinegun +1 |
Electronics +1 | | Submachinegun +1 | | Brawling +1 |
Weaponsmith +1 | | Rifle +1 | | Melee +1 |
Cybertech +1 | | Disguise +1 | | Athletics +1 |
Operate Heavy Machinery +1 | | Persuasion & Fast Talk +1 | | |
TLMRPGICB2AIYKCB2TSS: The Largest, Most Rediculously Powerful Gun In Chromebook 2, And If You Know Chromebook 2, That's Saying Something