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Author Topic: Emissaries of the Republic [PC Thread]  (Read 1052 times)
brooksb6
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« on: December 08, 2006, 09:17:34 AM »

Character Thread.  For both PCs and important NPCs.
« Last Edit: April 23, 2007, 09:58:20 AM by brooksb6 » Logged

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« Reply #1 on: December 11, 2006, 08:15:59 PM »

Name: Akayuli Tuksi (Old Turtle)
Class: Sorcerer
Level: 5
Culture: Cherokee (First One)
Alignment: Chaotic Good
SocR: 14

Gender: Male
Age: 25
Height: 5' 4''
Weight: 135
Eyes: Brown
Hair: Brown

Experience Points: 11142

Ability Scores:
Str: 12
Dex: 6
Con: 10
Int: 14
Wis: 16
Cha: 16

HP: 17 [Current HP: 17]
Armor Class: 10  (10 Base + 0) [Touch AC:10 / Flat-Footed AC: 10]
Speed: 20
Initiative: -2

Savings Throws:
Fortitude: +1 (+1 Base  + 0 Con)
Reflex: -1 (+1 Base -2 Dex)
Will: + 7 (+4 Base + 3 Wis)

Extraordinary Abilities:


Base Attack Bonus: 2
Melee: 3
Ranged: 0
Grapple: 3

Attacks:
Blowgun               +1   1d3 dmg  no crit 20ft range (Weapon Focus - Blowgun)
Walking Stick      +3  1d6+1 dmg x2 crit - range
 
Skills: Total Skill Points: 40  [5/ Level]
Concentration +8
Craft (Pipe) +4
Craft (Herbal Medicines) +5
Craft (Tattoo) +5
Diplomacy +5
Heal +4
Knowledge (Fey) +6
Knowledge (Nature) +4
Listen +4
Profession (Farmer) +5
Spellcraft +6
Spot +4
Survival +7
Use Magic Device +4

Feats:
Simple Weapon Proficiency
Weapon  Focus (Blowgun)
Silent Spell
Subtle Spell
Compose Chant
Spell Focus (Conjuration)

Special Abilities:
Spells 0-lvl: Light, Mending, Daze, Ghost Whisper (Sound), Detect Poison, Detect Magic - 1-lvl: Mage Armor, Sleep, Howling Stone (Magic Missile), Comprehend Languages 2-lvl: Humming Bird (Levitate), Continual Flame 3-lvl: Spirit Arrow (Lightning Bolt)

Dadunesgi (White Path): Spells with Force descriptor cast as 6th Level (7th w/ Walking Stick); Once per day a single Force spell can be maximized as though possessing Maximize Spell Feat.
Fey Allies: (attempt to summon 2d4 of Pukwudgee fey allies once per week) 
Wildshield: +1 AC and Reflex save in forest of mountain terrain

Languages:
Cherokee, English, Francais

Gear/ Money/ Notes:
Gear: Woven Reed BP, Pipe, Pipe Tobacco, Mortar & Pestel, Flint, Knife, Twine, Sleeping Mat, Darts x20, Poison Darts x10, Magical Walking Stick,  Waterskin, Fish Hooks x3, Sewing Needle, 5 Uses of Tobacco given by Chiscans (+1 to Caster Level),

Money: Pouch of Old Spanish gold (1,000 gp).
 
Notes:
Tattoo of Protection on Arm +2
« Last Edit: April 23, 2007, 01:53:20 PM by brooksb6 » Logged

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« Reply #2 on: December 12, 2006, 02:32:35 AM »

Name: Shikoba Hokolesqua Wickaninnish
Class:  Agent / Scout
Level:  3 / 2
Culture: Shawnee (First One)/ Espaniard
Alignment: Chaotic Good
SocR:  16


Gender: Male
Age: 23
Height: 5' 10''
Weight:  182
Eyes: Dark
Hair: Black

Experience Points:  14,175

Ability Scores:
Str: 16
Dex: 18
Con: 11
Int: 17
Wis: 8
Cha: 12

HP:  32  [Current HP: 32]
Armor Class:  16 / (+2 wildshield) / (+1 w/ Rapier)  (10 Base + 4 + 2) [Touch AC:16 / Flat-Footed AC: 12]
Speed: 30
Initiative: +4

Savings Throws:
FORTITUDE SAVE:  +4
REFLEX SAVE:  +9/+11
WILL SAVE:  +2

Extraordinary Abilities:


Base Attack Bonus: 4
Melee: 7
Ranged: 8
Grapple: 7

Attacks:
Long Rapier.  +8.  2d6+3.  19-20/x2
Composite Long Bow (+3).  +9/+10 (within 30ft).  1d8+3.  20/x3
Dagger.  +7.  1d4+3.  19-20/x2.
Snaphance Pistol.  +8/+9 (within 30ft).  1d8.  18-20/x2.

 
Skills:  ?Total Skill Points [?/ Level]
Appraise - N/A
Balance - +5
Bluff - +11/+15 (slip away)
Climb - +6
Concentration - N/A
Craft - N/A
Decipher Script - +3
Diplomacy - +15
Disable Device - +7
Disguise - +3
Escape Artist - +9
Forgery - +3
Gather Information - +6
Handle Animal - +1
Heal - +5
Hide - +14/+19 (with Cloak of Nunnehi hood up)
Intimidate - +3
Jump - N/A
Knowledge Religion - +6
Knowledge Nobility/Royalty - +8
Knowledge Nature - +5
Listen - +4
Move Silently - +11
Open lock - +10
Perform -N/A
Profession - N/A
Ride - +5
Search - +5
Sense Motive - +6
Sleight of Hand - +11
Spellcraft - N/A
Spot - +6
Survival - +12
Swim - +3
Tumble - +6
Use Magic Device - N/A
Use Rope - +4


Feats:
Light Armor Proficiency
Fencing
Guns
Negotiator
Persuasive
Point Blank Shot
Precise Shot
Rapid Shot
Simple Weapon Proficiency
Skill Focus: Survival
Stealthy
Track
Two Worlds
Weapon Focus LongBow / Long Rapier


Special Abilities:
Long Rapier handled one-handed.  (Espaniard)
Concealment +10.  (1st lvl scout)
Insight +2 AC
Slip Away (1st lvl agent)
Sneak Attack +1d6.  (1st lvl agent)
Recon.  (1st level agent)
Wild Empathy.  (2nd lvl scout)
Uncanny Dodge.  (2nd lvl agent)
Wildshield +2.  (2nd lvl scout)
Quiet Movement.  (2nd lvl scout)


Languages:
Shawnee (Algonquian Group)
Spanish
Cherokee (Iroquoian Group)
English
French


Gear/ Money/ Notes:
Gear:
Composite Long Bow +3
Greek Fire Oil
Reciepe for Greek Fire Oil
Robe of the Nunnehi (+5 to HIDE)
Thieves Tools (masterwork)
Nocturnal Lenses
Giant Snake Fang
Gold Ring (30 gp)& 12 Shiny Bullets (+1 attack)[both found in caves]
Brother Bartolomeo's Knife
2 gernades
potion of dark fluid (x2) [invisibility]

Money:
Purse of 80 sp (found in caves)
 
Notes:
 

« Last Edit: April 23, 2007, 02:17:14 PM by brooksb6 » Logged
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« Reply #3 on: April 23, 2007, 03:07:25 PM »

Dr. Benjamin Howlett
6th-Level Male Natural Philosopher, Sophian, SocR 20

CR 6; SZ M (humanoid); HD 6d4+6; HP 23; Int +2; Spd 30ft.; AC 12, touch 12, flat-footed 10; BAB +3; Grp +3; Atk +4 melee (1d8, 19-20 x2, broadsword) or +7 ranged (1d12, 17-20 x2, snaphance rifle); Full Atk +4 melee (1d8, 19-20 x2, broadsword) or +7 ranged (1d12, 17-20 x2, snaphance rifle); Space 5ft.; Reach 5 ft.; SA none; SQ natural philosopher phenomena, spell resistance 6, turn undead; AL LN; SV Fort +3, Ref +4, Will +7; Str 10, Dex 14, Con 12, Int 18, Wis 15, Cha 16.

Description:
Age 26; Ht 5'9"; Wt 160 lbs.; Hair Brown; Eyes Brown.

Skills: 75 Total Skill Points/ 9 Skill Points per Level
Concentration +7, Decipher Script +9, Diplomacy +14, Disable Device +7, Gather Information +5, Heal +11, Knowledge (dungeoneering) +9, Knowledge (geography) +8, Knowledge (nature) +11, Knowledge (science) +13, Profession (cartographer) +3, Profession (physician) +3, Sense Motive +4, Spellcraft +11, Survival +4, Speak Language (Mohawk, Nederlander, Shawnee)

Feats:
Guns, Science Specialization (Magnetism), Simple Weapon Prof., Weapon Focus (Snaphance musket), Craft Invention, Invention Specialization (Automata), Martial Weapon Prof.

Languages:
English, Francias, Cherokee, Spanish, Shawnee, Mohawk, Nederlander.

Natural Philosopher Phenomena: (5/4/4/3) Base Save DC: 14 (Magnetism 16)
0-Level:
Magnetism- know direction, open/close.
Matter- acid splash, create water, mending, ray of frost.

1st-Level:
Magnetism- entropic shield, hold portal, mage armor, shocking grasp.
Matter- detect secret doors, endure elements, enlarge person, obscuring mist, produce flame, pyrotechnics, reduce person.

2nd-Level:
Magnetism- hold person, levitate, spider climb.
Matter- chill metal, fog cloud, gust of wind, heat metal, make whole, resist energy, soften earth and stone, warp wood.

3rd-Level:
Magnetism- fly, lightning bolt.
Matter- continual flame, meld into stone, protection from energy, stinking cloud, stone shape, water breathing, wind wall.

Turn Undead: As 4th Level Cleric; 7x per day; Range 60 ft.; Turning Check 1d20+4; Turning Dmg 2d6+6 =Total HD.

Possessions:
+1 Broadsword (belonging to the Hawk of Gold), Galvanic lantern, Sympathetic Fork, Galvanic Belt, natural philosopher's Lab Kit, oak chest, natural philosopher texts, light horse, saddle, saddlebags, shoulder bag, tent, water-skin, silk rope (50 ft.), ink/inkpen, Cross of Bartolomeo, Bartolomeo's Bible.
400 gp in various currency.

 

« Last Edit: April 23, 2007, 04:53:27 PM by brooksb6 » Logged

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« Reply #4 on: April 23, 2007, 04:02:28 PM »

Apollo of the Powhattan
3rd-Level Male Raider/ 3rd-Level Agent, Sophian/Powhattan, SocR 19


CR 6; SZ M (humanoid); HD 3d12+6 + 3d6+6; HP 50; Int +3; Spd 40ft.; AC 16, touch 16, flat-footed 16; BAB +5; Grp +8; Atk +9 melee (1d6+3, x2, club)/(1d6+3, x2, tomahawk) or +8 ranged (1d8, 18-20 x2, snaphance pistol)/+10 ranged (1d12, 17-20 x2, snaphance rifle); Full Atk +7/+7 melee (1d6+3, x2, club & tomahawk) or +8 ranged (1d8, 18-20 x2, snaphance pistol) or +10 ranged (1d12, 17-20 x2, snaphance rifle); Space 5 ft.; Reach 5 ft.; SA sneak attack +1d6/30ft.; SQ agent class abilities, raider class abilities; AL LG; Saves Fort +6, Ref +8, Will +5; Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 10.

Description:
Age 26; Ht 6'2; Wt 200 lbs.; Hair Brown; Eyes Brown.

Skills: 66 Total Skill Points/ 10 or 5 Skill Points per Level
Bluff +4, Concentration + 4, Disable Device +5, Escape Artist +7, Diplomacy +4, Gather Information +4, Hide +9, Intimidate +4, Listen +5, Move Silently +11 Search +5, Sense Motive +9, Sleight of Hand +8, Spot +10, Survival +5, Tumble +7, Speak Languages (Cherokee, Francais).

Feats:
Simple Weapon Prof., Light Armor Prof., Weapon Focus (Club, Tomahawk, Snaphance musket), Guns, Two-Weapon Fighting, Negotiator, Endurance, Dodge, Combat Reflexes, Stealthy.

Languages:
Powhattan, English, Shawnee, Cherokee, Francais.

Raider Class Abilities:
Fast movement; Rage 1/day; Uncanny dodge; Quiet movement.

Agent Class Abilities:
Insight +2 AC; Slip away; Sneak attack +1d6/30ft.; Improved uncanny dodge.

Possessions:
Club, Tomahawk, knife, 2 light horses, 2 saddles, saddlebags, 2 military packs, 2 tents, 2 water-skins, silk rope (50 ft.), Sophian Snaphance rifle, snaphance musket, elixir of invisibility, 4 snaphance pistols, cavalry saber,  2 bandoliers, thief's toolkit (MW), compass, spyglass, Sympathetic ears, 2 Sets of traveling clothes.
300 gp in various currency.

« Last Edit: April 23, 2007, 04:49:22 PM by brooksb6 » Logged

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« Reply #5 on: April 23, 2007, 05:03:43 PM »

Ensign Robert Van Persie
3rd-Level Male Soldier, Sophian, SocR 17


Deceased (killed at the hands of Vandalian agent Mr. B, Issac Bright along the Natchez Trace, July 25, 1666).
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