brooksb6
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« Reply #3 on: April 23, 2007, 03:07:25 PM » |
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Dr. Benjamin Howlett 6th-Level Male Natural Philosopher, Sophian, SocR 20 CR 6; SZ M (humanoid); HD 6d4+6; HP 23; Int +2; Spd 30ft.; AC 12, touch 12, flat-footed 10; BAB +3; Grp +3; Atk +4 melee (1d8, 19-20 x2, broadsword) or +7 ranged (1d12, 17-20 x2, snaphance rifle); Full Atk +4 melee (1d8, 19-20 x2, broadsword) or +7 ranged (1d12, 17-20 x2, snaphance rifle); Space 5ft.; Reach 5 ft.; SA none; SQ natural philosopher phenomena, spell resistance 6, turn undead; AL LN; SV Fort +3, Ref +4, Will +7; Str 10, Dex 14, Con 12, Int 18, Wis 15, Cha 16.
Description: Age 26; Ht 5'9"; Wt 160 lbs.; Hair Brown; Eyes Brown.
Skills: 75 Total Skill Points/ 9 Skill Points per Level Concentration +7, Decipher Script +9, Diplomacy +14, Disable Device +7, Gather Information +5, Heal +11, Knowledge (dungeoneering) +9, Knowledge (geography) +8, Knowledge (nature) +11, Knowledge (science) +13, Profession (cartographer) +3, Profession (physician) +3, Sense Motive +4, Spellcraft +11, Survival +4, Speak Language (Mohawk, Nederlander, Shawnee)
Feats: Guns, Science Specialization (Magnetism), Simple Weapon Prof., Weapon Focus (Snaphance musket), Craft Invention, Invention Specialization (Automata), Martial Weapon Prof.
Languages: English, Francias, Cherokee, Spanish, Shawnee, Mohawk, Nederlander.
Natural Philosopher Phenomena: (5/4/4/3) Base Save DC: 14 (Magnetism 16) 0-Level: Magnetism- know direction, open/close. Matter- acid splash, create water, mending, ray of frost.
1st-Level: Magnetism- entropic shield, hold portal, mage armor, shocking grasp. Matter- detect secret doors, endure elements, enlarge person, obscuring mist, produce flame, pyrotechnics, reduce person.
2nd-Level: Magnetism- hold person, levitate, spider climb. Matter- chill metal, fog cloud, gust of wind, heat metal, make whole, resist energy, soften earth and stone, warp wood.
3rd-Level: Magnetism- fly, lightning bolt. Matter- continual flame, meld into stone, protection from energy, stinking cloud, stone shape, water breathing, wind wall.
Turn Undead: As 4th Level Cleric; 7x per day; Range 60 ft.; Turning Check 1d20+4; Turning Dmg 2d6+6 =Total HD.
Possessions: +1 Broadsword (belonging to the Hawk of Gold), Galvanic lantern, Sympathetic Fork, Galvanic Belt, natural philosopher's Lab Kit, oak chest, natural philosopher texts, light horse, saddle, saddlebags, shoulder bag, tent, water-skin, silk rope (50 ft.), ink/inkpen, Cross of Bartolomeo, Bartolomeo's Bible. 400 gp in various currency.
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